What are the different maze-solving algorithms and how do they compare?
There are several maze-solving algorithms, including Depth-First Search, Breadth-First Search, A*, and Dijkstra's algorithm. Each has its strengths and weaknesses depending on the maze structure.
Can you explain how Depth-First Search works?
Depth-First Search (DFS) explores as far as possible along each branch before backtracking. It uses a stack to remember the path.
What about A*? How is it different from DFS?
A* is an informed search algorithm that uses heuristics to find the shortest path more efficiently than DFS, which is blind.
Which algorithm is the fastest for large mazes?
For large mazes, A* is often the fastest due to its heuristic approach, but it depends on the specific maze layout.
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