What are the differences between Dijkstra's and A* algorithms?
Dijkstra's algorithm finds the shortest path from a single source to all other nodes, while A* uses heuristics to optimize the search.
Can you explain how the heuristic in A* works?
Sure! The heuristic in A* estimates the cost from the current node to the goal, helping to prioritize which paths to explore.
Which algorithm is faster in practice?
A* is generally faster than Dijkstra's in practice, especially in large graphs, due to its heuristic guiding the search.
Are there scenarios where Dijkstra's is preferred?
Yes, Dijkstra's is preferred in scenarios where all edge weights are non-negative and you need the shortest path to all nodes.
What are some real-world applications of these algorithms?
Both algorithms are used in GPS navigation, network routing, and game development for pathfinding.
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