What are the top C++20 features that can enhance game development?
C++20 introduced several features that can significantly improve game development, such as concepts, ranges, and coroutines.
Can you explain how concepts work and why they're useful?
Concepts allow you to specify template requirements more clearly, making your code easier to read and reducing errors.
What about coroutines? How do they help with game programming?
Coroutines simplify asynchronous programming, allowing you to write cleaner code for tasks like animations and game loops.
Are there any new standard library features that are particularly useful?
Yes, the new ranges library makes it easier to work with collections of data, which is common in game development.
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