Can you explain the differences between std::unordered_map and std::map in C++17?
Sure! The main difference is that std::map is ordered and uses a binary tree, while std::unordered_map is unordered and uses a hash table.
What are the performance implications of using one over the other?
std::unordered_map generally offers average constant time complexity for lookups, while std::map has logarithmic time complexity due to its tree structure.
Are there any specific use cases where one is preferred over the other?
Yes, use std::unordered_map when you need fast access and don't care about order. Use std::map when you need sorted keys.
What about memory usage? Is one more memory efficient?
std::unordered_map may use more memory due to its hash table structure, which requires additional space for buckets.
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