What are structured bindings in C++17?
Structured bindings allow you to unpack tuple-like objects into individual variables, making code cleaner.
Can you give me an example of how to use structured bindings?
Sure! Here's a simple example:
#include <tuple>
std::tuple<int, double, std::string> getData() {
return {1, 3.14, "Hello"};
}
int main() {
auto [id, value, text] = getData();
// Now id = 1, value = 3.14, text = "Hello"
}
This unpacks the tuple into three variables.
What are the benefits of using structured bindings?
They improve code readability and reduce the need for std::get or similar functions, making it easier to work with complex data.
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