What are the best practices for 3D rendering in C++?
Some best practices include using efficient data structures, minimizing state changes, and optimizing shaders.
Can you explain why minimizing state changes is important?
Minimizing state changes reduces overhead and improves performance by allowing the GPU to process more data efficiently.
What data structures are most efficient for 3D rendering?
Using spatial partitioning structures like octrees or BVH can significantly enhance rendering performance.
How can I optimize shaders for better performance?
You can optimize shaders by reducing complexity, using simpler math, and avoiding unnecessary calculations.
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