What are design patterns in C++?
Design patterns are reusable solutions to common problems in software design. In C++, they help improve code maintainability and scalability.
Can you give me an example of a design pattern?
Sure! One common design pattern is the Singleton pattern, which ensures a class has only one instance and provides a global point of access to it.
How does the Singleton pattern work in C++?
In C++, the Singleton pattern typically involves a private constructor, a static instance method, and a static member variable to hold the instance.
What are some other design patterns I should know?
Other important design patterns include Factory, Observer, and Strategy patterns. Each serves different design needs.
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