What are the main AI techniques used in C++ game development?
The main AI techniques include Finite State Machines, Behavior Trees, and Pathfinding algorithms like A*.
How do Behavior Trees differ from Finite State Machines?
Behavior Trees offer more flexibility and modularity, allowing for complex behaviors without the limitations of state transitions.
Can you give an example of how A* pathfinding works?
Sure! A* uses a heuristic to estimate the cost from the current node to the goal, combining it with the cost to reach the node.
Which technique is best for NPC decision-making?
It depends on the complexity needed. For simple decisions, Finite State Machines work well, while Behavior Trees are better for complex scenarios.
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