How can I implement pathfinding in Unreal Engine using C++?
You can implement pathfinding in Unreal Engine using the Navigation System. Start by creating a NavMesh.
What is a NavMesh and how do I create one?
A NavMesh is a navigation mesh that defines walkable areas for AI. You can create one by adding a NavMesh Bounds Volume to your level.
How do I make my AI character follow a path on the NavMesh?
You can use the AI MoveTo function in your AI controller to make your character follow a path on the NavMesh.
Can I customize the pathfinding behavior?
Yes, you can customize it by adjusting the AI's behavior tree and using different steering behaviors.
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