How can I manage game assets effectively in C++ development?
Managing game assets in C++ involves organizing files, using asset management tools, and optimizing loading times.
What tools do you recommend for asset management?
I recommend using tools like Unreal Engine's Asset Manager, Unity's Addressable Assets, or custom scripts for file organization.
How can I optimize loading times for assets?
You can optimize loading times by using asynchronous loading, compressing assets, and implementing a resource pooling system.
Can you explain resource pooling?
Resource pooling involves reusing assets instead of loading and unloading them repeatedly, which improves performance.
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