How can I integrate music into my C++ game?
You can use libraries like SDL or FMOD to handle audio in your C++ game. Would you like a step-by-step guide?
Yes, please provide a step-by-step guide using SDL.
First, make sure you have SDL installed. Then, initialize SDL_mixer, load your music file, and use the appropriate functions to play it.
What file formats does SDL_mixer support?
SDL_mixer supports formats like WAV, MP3, and OGG. It's best to use OGG for smaller file sizes.
Can I control the volume of the music?
Yes, you can control the volume using the Mix_Volume function. You can set it for the music or individual channels.
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