How can I optimize my 2D physics engine in C++?
To optimize your 2D physics engine, consider using spatial partitioning techniques like quad-trees or grid-based systems.
What about collision detection? Any tips?
For collision detection, use bounding volume hierarchies and implement broad-phase and narrow-phase collision checks.
How can I improve performance without sacrificing accuracy?
You can use techniques like time-stepping, where you adjust the physics calculations based on frame rate, to balance performance and accuracy.
Are there any libraries you recommend for physics in C++?
Yes, libraries like Box2D and Chipmunk are great for 2D physics and are optimized for performance.
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