What are the key physics concepts I need to understand for developing a 2D game engine?
Key concepts include collision detection, rigid body dynamics, gravity, friction, and forces.
Can you explain collision detection in more detail?
Collision detection involves determining when two objects intersect. Techniques include bounding boxes and pixel-perfect detection.
What about rigid body dynamics?
Rigid body dynamics simulate the motion of solid objects, considering forces, torques, and constraints to calculate movement.
How do I implement gravity in my game?
You can implement gravity by applying a constant downward force to objects, adjusting their velocity over time.
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