How can I optimize a 3D physics engine in C++?
To optimize a 3D physics engine in C++, consider techniques like spatial partitioning, using SIMD, and reducing collision checks.
What is spatial partitioning and how does it help?
Spatial partitioning divides the game world into smaller sections, reducing the number of collision checks needed.
Can you explain SIMD and its benefits?
SIMD stands for Single Instruction, Multiple Data. It allows parallel processing of data, significantly speeding up calculations.
Are there any specific libraries you recommend for physics in C++?
Yes, libraries like Bullet Physics and PhysX are popular choices for implementing physics in C++ games.
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