What are the best physics engines for C++ game development?
Some popular physics engines for C++ include Bullet, Box2D, and PhysX. Each has its strengths depending on your needs.
Can you compare Bullet and PhysX in terms of performance?
Bullet is known for its efficiency in handling large numbers of objects, while PhysX excels in realistic simulations but can be heavier on resources.
Which engine is easier to integrate with existing game frameworks?
Box2D is often praised for its simplicity and ease of integration, especially in 2D games, while Bullet and PhysX may require more setup.
Are there any free options available?
Yes, Bullet and Box2D are both open-source and free to use, making them great options for indie developers.
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