How do I implement gravity in my C++ game?
To implement gravity, you can apply a constant downward force to your game objects. Typically, this is done in the update loop.
What value should I use for the gravity force?
A common value for gravity in games is around 9.81 m/s², but you can adjust it based on your game's scale and feel.
How do I make objects fall at different speeds?
You can modify the gravity force applied to each object or use different mass values to achieve varying fall speeds.
Can I simulate jumping as well?
Yes, you can simulate jumping by applying an upward force when the player presses a jump key, then letting gravity pull them back down.
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