How can I improve physics realism in my C++ game?
To enhance physics realism, consider using a physics engine like Bullet or PhysX. They provide advanced simulations.
What are some key features I should implement for realistic physics?
Focus on collision detection, rigid body dynamics, and soft body physics. Also, implement realistic gravity and friction.
How do I optimize physics calculations for better performance?
Use spatial partitioning techniques like quad-trees or octrees to reduce the number of collision checks.
Can I integrate real-world physics data into my game?
Yes, you can use real-world data for parameters like gravity or material properties to enhance realism.
What are some common pitfalls to avoid in physics simulation?
Avoid over-complicating the physics calculations and ensure that your simulation runs at a consistent frame rate.
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