What are the key components of C++ game development architecture?
The key components include game loop, rendering engine, physics engine, input handling, and resource management.
Can you explain the game loop in more detail?
Sure! The game loop is the core of a game, managing updates and rendering. It typically includes initialization, processing input, updating game state, and rendering.
How does resource management work in C++ games?
Resource management involves loading, storing, and unloading assets like textures and sounds efficiently to optimize performance.
What are some common design patterns used in game development?
Common design patterns include Singleton for managing game states, Component-Entity for flexible object management, and Observer for event handling.
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