How can I integrate audio into my C++ game?
You can use libraries like SDL or OpenAL for audio integration in C++. They provide functions to load and play sound.
What are the steps to set up SDL for audio?
First, install SDL, then initialize the audio subsystem, load your audio files, and finally, use the audio functions to play sounds.
Can I use multiple audio formats with SDL?
Yes, SDL supports various audio formats like WAV, MP3, and OGG. Just ensure you have the necessary codecs.
Are there any performance considerations I should keep in mind?
Yes, keep audio file sizes small, preload sounds, and manage audio channels efficiently to maintain performance.
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