What are some common errors I might encounter in C++ game development?
Some common errors include memory leaks, segmentation faults, and incorrect use of pointers.
How can I avoid memory leaks in my game?
To avoid memory leaks, always ensure that every 'new' has a corresponding 'delete' and use smart pointers.
What is a segmentation fault?
A segmentation fault occurs when your program tries to access a memory location that it's not allowed to.
Can you give me tips on debugging these errors?
Sure! Use debugging tools like gdb, check for null pointers, and add logging to track down issues.
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