How can I optimize graphics in my C++ game?
There are several techniques you can use to optimize graphics in your C++ game, such as level of detail (LOD), texture atlasing, and efficient use of shaders.
What is level of detail (LOD) and how does it work?
Level of detail (LOD) is a technique where different models of varying complexity are used based on the camera's distance from the object. Closer objects use high-detail models, while distant ones use simpler models.
Can you explain texture atlasing?
Texture atlasing combines multiple textures into a single texture map, reducing the number of draw calls and improving performance.
What are some efficient shader techniques I can use?
You can use techniques like deferred shading, instancing, and optimizing shader code to improve performance while maintaining visual quality.
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