What are some advanced topics in physics engines for C++ game development?
Some advanced topics include collision detection algorithms, rigid body dynamics, soft body physics, and fluid simulation.
Can you explain rigid body dynamics in more detail?
Rigid body dynamics involves simulating the motion of solid objects that do not deform. It includes concepts like inertia, forces, and torques.
What about soft body physics? How does it differ from rigid body dynamics?
Soft body physics simulates deformable objects, allowing them to bend and stretch, unlike rigid bodies which maintain their shape.
Are there any libraries you recommend for implementing these physics concepts?
Yes, libraries like Bullet Physics, Box2D, and PhysX are great for implementing both rigid and soft body physics in C++.
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