How can I implement player authentication in my C++ game?
You can implement player authentication by using a combination of secure server-side validation and client-side checks. Have you considered using a database to store user credentials?
Yes, I was thinking of using SQLite for that. Is it secure enough?
SQLite is a good choice for local storage, but ensure you hash passwords before storing them. You might also want to implement SSL for secure data transmission.
What hashing algorithm should I use?
Using bcrypt is recommended as it is designed for securely hashing passwords. It also includes a salt to protect against rainbow table attacks.
Thanks! How do I integrate bcrypt in my C++ project?
You can use a library like bcrypt
for C++. Make sure to include it in your project and follow the documentation for implementation.
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