What are the best practices for C++ game engine architecture?
When designing a C++ game engine, consider modularity, performance optimization, and a clear separation of concerns.
Can you explain what modularity means in this context?
Modularity refers to breaking down the engine into distinct components or modules, making it easier to manage and update.
What about performance optimization? Any specific techniques?
Yes, techniques like object pooling, efficient memory management, and minimizing draw calls can significantly enhance performance.
How do I ensure a clear separation of concerns?
You can achieve this by defining clear interfaces for each module and ensuring that they interact through well-defined APIs.
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