How can I optimize asset management in my C++ game?
To optimize asset management, consider using resource pooling, lazy loading, and efficient data structures.
What is resource pooling and how does it help?
Resource pooling involves reusing assets instead of creating new instances, which reduces memory overhead and improves performance.
Can you explain lazy loading?
Lazy loading loads assets only when they are needed, which can significantly reduce initial load times and memory usage.
What data structures are best for managing game assets?
Using hash maps for quick access and arrays for sequential data can be very effective in managing game assets.
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