How can I optimize audio in my C++ game?
To optimize audio in your C++ game, consider using audio middleware like FMOD or Wwise, which can handle audio efficiently.
What are some common pitfalls to avoid when optimizing audio?
Common pitfalls include not using audio compression, failing to manage memory properly, and not preloading audio assets.
Can you suggest some techniques for reducing audio latency?
To reduce audio latency, try using lower buffer sizes, optimizing your audio processing code, and ensuring your audio drivers are up to date.
Are there specific libraries you recommend for audio processing?
Yes, libraries like OpenAL, SDL_mixer, and PortAudio are great for audio processing in C++ games.
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