How can I optimize rendering in C++?
To optimize rendering in C++, consider techniques like reducing draw calls, using instancing, and optimizing shaders.
What are draw calls and why are they important?
Draw calls are commands sent to the GPU to render objects. Minimizing them can significantly improve performance.
Can you explain instancing and how it helps with performance?
Instancing allows you to draw multiple instances of the same object in a single draw call, reducing overhead.
What about shader optimization? Any tips?
Yes! Simplifying shader code, using fewer texture lookups, and avoiding complex calculations can enhance performance.
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