What are the differences between TCP and UDP in C++ socket programming?
TCP (Transmission Control Protocol) is connection-oriented, ensuring reliable data transfer, while UDP (User Datagram Protocol) is connectionless and faster but less reliable.
Can you explain how to implement both in C++?
Sure! For TCP, you would use socket()
, bind()
, listen()
, and accept()
functions. For UDP, you would use socket()
, bind()
, and sendto()
/recvfrom()
.
Which one should I use for real-time applications?
For real-time applications like gaming or video streaming, UDP is preferred due to its lower latency, despite the lack of reliability.
Are there any scenarios where TCP is better?
Yes, TCP is better for applications where data integrity is crucial, such as file transfers or web browsing.
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