What are the differences between UDP and TCP in C++ socket programming?
UDP (User Datagram Protocol) is connectionless and faster, while TCP (Transmission Control Protocol) is connection-oriented and reliable.
Can you explain why I would choose UDP over TCP?
You might choose UDP for applications where speed is crucial, like online gaming or video streaming, where some data loss is acceptable.
What are some use cases for TCP?
TCP is ideal for applications requiring reliable communication, such as web browsing, file transfers, and email.
How do I implement a simple UDP socket in C++?
To implement a UDP socket in C++, you can use the socket()
, bind()
, sendto()
, and recvfrom()
functions from the socket API.
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