How can I handle errors in C++ STL?
In C++, the Standard Template Library (STL) provides several ways to handle errors, such as using exceptions and checking return values.
What types of exceptions should I be aware of?
You should be aware of standard exceptions like std::out_of_range, std::invalid_argument, and std::bad_alloc.
Can you give me an example of using exceptions with STL containers?
Sure! For example, when accessing an element in a vector, you can use the at() method which throws std::out_of_range if the index is invalid.
What about error handling in algorithms?
For algorithms, you can check the return values or use try-catch blocks to handle exceptions that may arise during execution.
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