What are some examples of the Strategy Pattern in C++?
The Strategy Pattern is a behavioral design pattern that enables selecting an algorithm's behavior at runtime. In C++, you can implement it using interfaces and classes.
Can you give me a specific example?
Sure! Imagine you have a sorting strategy. You can create a base class SortStrategy
with a method sort()
, and then derive classes like BubbleSort
and QuickSort
that implement the sort()
method differently.
How do I switch between different strategies?
You can use a context class that holds a reference to a SortStrategy
object. You can change the strategy at runtime by calling a method to set a new strategy.
What are the benefits of using the Strategy Pattern?
The main benefits include increased flexibility, easier maintenance, and the ability to introduce new strategies without modifying existing code.
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