How do I create a C++ plugin for Unity?
To create a C++ plugin for Unity, you'll need to set up a C++ project in Visual Studio and configure it to export functions.
What are the steps to set up the Visual Studio project?
First, create a new project in Visual Studio, select 'Class Library', and ensure you set the target to the correct platform.
How do I link the plugin to my Unity project?
You can link the plugin by placing the compiled DLL in the Unity project's 'Assets' folder and using 'DllImport' to access its functions.
Are there any specific Unity APIs I should be aware of?
Yes, familiarize yourself with Unity's native plugin interface and the Unity API for seamless integration.
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