How can I create my own magic rules for a fantasy game?
Creating magic rules involves defining the source of magic, its limitations, and how it interacts with the game world. What type of magic are you envisioning?
I want a system where magic is tied to the elements, like fire, water, earth, and air.
Great choice! You could assign different strengths and weaknesses to each element. For example, fire could be strong against earth but weak against water. How do you want to handle spellcasting?
I think spellcasting should require a resource, like mana or energy points.
That’s a solid idea! You could set a limit on how much mana a character can use in a turn, and maybe have different spells cost varying amounts of mana. Would you like to explore specific spells?
Yes, I’d love to brainstorm some unique spells for each element!
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