What are the best practices for using constants in C#?
When using constants in C#, it's best to use the const
keyword for compile-time constants and readonly
for runtime constants. This helps in maintaining immutability.
Can you explain the difference between const
and readonly
?
Sure! const
is evaluated at compile time and cannot change, while readonly
is evaluated at runtime and can be assigned in the constructor.
Are there any naming conventions I should follow for constants?
Yes, it's common to use uppercase letters with underscores for constant names, like MAX_VALUE
, to distinguish them from other variables.
What about using constants in classes versus structs?
In classes, constants are shared across all instances, while in structs, each instance has its own copy. Consider your design when choosing.
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