How can I improve graphics in my C# game engine?
You can enhance graphics by implementing advanced rendering techniques like shaders, post-processing effects, and optimizing your asset pipeline.
What are shaders and how do they work?
Shaders are small programs that run on the GPU to control the rendering pipeline. They define how vertices and pixels are processed, allowing for effects like lighting and texture mapping.
Can you give me an example of a simple shader?
Sure! A basic vertex shader transforms vertex positions, while a fragment shader can apply color based on textures. Here's a simple example in HLSL.
How do I implement post-processing effects?
You can implement post-processing effects by rendering your scene to a texture and then applying effects like bloom or motion blur in a second pass.
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