What are immutable design patterns in C#?
Immutable design patterns in C# refer to programming techniques that ensure objects cannot be modified after creation, enhancing safety and predictability.
Can you give me an example of an immutable class?
Sure! Here's a simple example:
public class ImmutablePoint
{
public int X { get; }
public int Y { get; }
public ImmutablePoint(int x, int y)
{
X = x;
Y = y;
}
}
In this class, the properties X and Y can only be set through the constructor.
What are the benefits of using immutable objects?
The benefits include thread safety, easier reasoning about code, and reduced chances of bugs due to unintended side effects.
Are there any drawbacks to using immutable design patterns?
Yes, some drawbacks include potential performance overhead due to object creation and increased memory usage, especially in large applications.
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