What is the difference between structs and classes in C#?
In C#, structs are value types and classes are reference types. This means structs are stored on the stack, while classes are stored on the heap.
Can you explain what that means in terms of memory management?
Sure! Value types (like structs) are copied when assigned to a new variable, while reference types (like classes) point to the same memory location.
Are there any performance implications between using structs and classes?
Yes, structs can be more efficient for small data types due to less overhead, but classes are better for larger, complex objects.
When should I use a struct instead of a class?
Use structs for small, immutable data types that represent a single value, like coordinates or colors.
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