Can you explain what locks are in C# threading?
Locks in C# are synchronization primitives that prevent multiple threads from accessing shared resources simultaneously.
Why do we need to use locks?
We use locks to avoid race conditions, ensuring that only one thread can access a resource at a time, maintaining data integrity.
How do I implement a lock in my C# code?
You can use the lock
statement in C#. For example: lock(myLockObject) { // critical section }
.
Are there any alternatives to using locks?
Yes, alternatives include using Monitor
, Mutex
, or higher-level constructs like SemaphoreSlim
or ReaderWriterLockSlim
.
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