How can I debug AI behavior in my game?
You can start by logging the AI's decisions and actions to see where it might be going wrong.
What specific tools can I use for logging?
Tools like Unity's Debug.Log or Unreal Engine's built-in logging system are great for this.
How do I analyze the logs effectively?
Look for patterns in the logs that indicate unexpected behavior, and correlate them with game events.
Any tips for improving AI decision-making after debugging?
Consider refining your AI algorithms and adding more conditions to handle edge cases.
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