How can I debug pathfinding issues in my game?
Start by checking the navigation mesh for any gaps or overlaps. Are you using a grid-based or node-based system?
I'm using a grid-based system. The characters sometimes get stuck.
Check the grid cells for any obstacles that might not be accounted for. Are the characters able to navigate around them?
Yes, but they still get stuck occasionally. What else can I do?
You might want to implement a debug mode that visualizes the pathfinding calculations. This can help identify where the issues occur.
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