What are some common design patterns used in game development?
Some common design patterns in game development include the Singleton, Observer, and Factory patterns. Each serves a unique purpose.
Can you explain the Singleton pattern?
The Singleton pattern ensures a class has only one instance and provides a global point of access to it, useful for managing game states.
What about the Observer pattern?
The Observer pattern allows objects to subscribe and receive notifications about changes in another object, great for event handling.
How does the Factory pattern work?
The Factory pattern creates objects without specifying the exact class of object that will be created, promoting flexibility.
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