How can I design effective backtracking mechanics in my game?
To design effective backtracking mechanics, consider player engagement and pacing. What type of game are you creating?
I'm working on a puzzle-platformer. I want players to revisit areas with new abilities.
That's a great approach! You can introduce new abilities that unlock previously inaccessible areas, enhancing exploration.
How do I ensure players don't feel frustrated when backtracking?
To avoid frustration, provide clear indicators of what has changed and reward players for revisiting areas, like hidden items.
What are some examples of games that do this well?
Games like 'Metroid' and 'Hollow Knight' excel at backtracking by integrating new abilities and rewards seamlessly.
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