How can I design branching narratives for my game?
To design branching narratives, start by outlining your main story arc and then identify key decision points for players.
What are some techniques to keep players engaged with multiple story paths?
You can use character development, emotional stakes, and meaningful choices to keep players invested in different paths.
How do I balance the complexity of multiple endings?
Consider creating a few core endings that reflect major choices, while allowing for variations in the journey to those endings.
Can you give examples of games with great branching narratives?
Sure! Games like 'The Witcher 3', 'Detroit: Become Human', and 'Life is Strange' are known for their rich branching narratives.
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