How can we design games that foster empathy?
Designing empathic games involves creating narratives and characters that resonate with players' emotions. What specific aspects are you interested in?
I'm curious about the narrative techniques that can be used.
Narrative techniques like perspective shifts, moral dilemmas, and character backstories can deepen emotional engagement. Would you like examples?
Yes, please provide some examples of games that use these techniques.
Games like "Life is Strange" use perspective shifts effectively, while "The Last of Us" explores moral dilemmas. Both evoke strong empathy.
What role does player choice play in fostering empathy?
Player choice allows individuals to experience consequences, enhancing emotional investment and understanding of different perspectives.
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