What are the differences between multiprocessing and multithreading in C++?
Multiprocessing involves multiple processes running independently, while multithreading uses multiple threads within a single process.
Can you explain the advantages of each approach?
Sure! Multiprocessing can take advantage of multiple CPU cores, improving performance for CPU-bound tasks. Multithreading is more memory efficient and can be better for I/O-bound tasks.
Are there any downsides to using multithreading?
Yes, multithreading can lead to issues like race conditions and deadlocks, which can complicate debugging and maintenance.
Which one should I use for a game development project?
For game development, multithreading is often preferred for handling tasks like rendering and physics calculations concurrently.
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