What are the main differences between structs and classes in C#?
Structs are value types, while classes are reference types. This means structs are stored on the stack and classes on the heap.
Can you explain what that means in terms of memory management?
Sure! Value types like structs are copied when assigned to a new variable, while reference types like classes point to the same memory location.
Are there any performance implications of using one over the other?
Yes, structs can be more efficient for small data types due to less overhead, but classes are better for larger, complex objects.
What about inheritance? Can structs inherit from other structs or classes?
No, structs cannot inherit from other structs or classes, but they can implement interfaces.
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