How is Dijkstra's algorithm used in gaming applications?
Dijkstra's algorithm is used in gaming for pathfinding, helping characters navigate complex environments efficiently.
Can you give me an example of a game that uses this algorithm?
Sure! Games like 'The Legend of Zelda' and 'Civilization' use Dijkstra's algorithm for NPC movement and strategy.
What are the advantages of using Dijkstra's algorithm in games?
The main advantages include optimal pathfinding, efficiency in large maps, and adaptability to dynamic environments.
Are there any limitations to using Dijkstra's algorithm?
Yes, it can be slow for very large graphs and may not be the best choice for real-time applications without optimizations.
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