How is Dijkstra's algorithm used in game development?
Dijkstra's algorithm is used in game development for pathfinding, helping characters navigate through complex environments.
Can you give me an example of a game that uses this algorithm?
Sure! Many strategy games, like 'Civilization', use Dijkstra's algorithm to determine the shortest path for units.
What are the advantages of using Dijkstra's algorithm over other pathfinding algorithms?
Dijkstra's algorithm guarantees the shortest path and is efficient for graphs with non-negative weights, making it reliable.
Are there any limitations to using Dijkstra's algorithm?
Yes, it can be slower than other algorithms like A* in large maps, especially if heuristic information is not utilized.
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