How can NPCs in games exhibit dynamic behavior?
NPCs can use AI algorithms to adapt their actions based on player interactions, environment changes, and game events.
Can you give an example of how this works in a game?
Sure! In games like 'The Last of Us', NPCs react to the player's stealth or aggression, changing their tactics accordingly.
What technologies are used to implement this behavior?
Common technologies include behavior trees, finite state machines, and machine learning to create more realistic interactions.
Are there any challenges in creating dynamic NPCs?
Yes, challenges include balancing complexity with performance, ensuring believable behavior, and avoiding repetitive actions.
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