What is the difference between dynamic and static pathfinding?
Dynamic pathfinding adapts to changes in the environment, while static pathfinding uses a fixed map.
Can you give me an example of when to use dynamic pathfinding?
Dynamic pathfinding is ideal for games with moving obstacles, like a racing game where cars change lanes.
What are some algorithms used in static pathfinding?
Common algorithms for static pathfinding include A*, Dijkstra's, and Breadth-First Search.
Are there any disadvantages to using dynamic pathfinding?
Yes, dynamic pathfinding can be computationally expensive and may require more resources than static methods.
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